The next generation of Light Gun designs abandoned the blaster shape and took on a more futuristic military aesthetic (possibly in response to the laws concerning toy guns). In 1992, Sega released the Menacer for the Genesis and Nintendo released the Super Scope for the Super NES. Besides the new futuristic design philosophy, there were plenty of similarities between the Menacer and the Super Scope. Both were initially popular, but like all Light Guns, quickly faded. Both were also home to Acclaim's Terminator 2: The Arcade Game and Konami's Lethal Enforcers (which came with a a six-shooter shaped gun called the Justifier, the first third-party Light Gun), two must have titles. And both were wireless and ate batteries like the Cookie Monster eats cookies.
Peripherals have a history of being ignored by the majority of a console’s user base, and there’s a good reason for that. See, most of them have dreadfully few reasons to warrant their purchase, and nowhere was this more apparent than with the 16-bit generation of light guns. In only a few years, we went from the greatness that was Duck Hunt and Rescue Mission to the total mediocrity that was the Menacer 6-Game Cartridge. Seriously folks, it takes longer to assemble the darn thing than it does to play through this dull assortment of mini games, and you’ll quickly find yourself reaching for Terminator 2: The Arcade Game.